ELTON NICHOLAS
Email: EltonNicholas94@itselton.com
SUMMARY
Background in live services for games including content creation and support
Passionate about game design
Hardworking, a fast learner, motivated and a good problem solver
WORK EXPERIENCE
Live Operations Specialist – Emerald City Games, Tomb Raider: Reloaded (Sept. ‘22 - Mar. ‘23)
Building up Live Ops Documentation for the team to use
Working with Dev Support to improve Web Tools
Designing future Events and Offers
Working with publishers to bring and determine content they approve of
Working in Unity to update or create new art to use for Live Content
Monitoring Social Channels for issues or feedback from users
Reviewing data KPI’s and monitoring the game health/economy and determining if any updates need to be made to existing or new content
Live Operations Specialist – Kabam, Marvel Realm of Champions/Contest of Champions (November 2019 – September 2022)
Cooperatively designed, built and executed on events running in-game
Monitoring and syncing with our Data Analytics team about the content in-game to reflect on plans and designs that were created
Communicating with our community team to check on game health and feedback
Assisted with data migration; moving content from one environment to another while syncing with additional teams and verifying the content
Worked with QA to get content tested efficiently and onto the Production Environment
Assistant Producer (Hockey Ultimate Team) – EA Vancouver, NHL (April 2017 – July 2018)
Monitored game health and economy in HUT through data analysis
Determined, implemented, and released live content daily
Designed live events such as Halloween, Christmas, All-Star Games and others
Communicated with cross-functional teams such as art, customer experience, analytics, marketing, and production to get alignment on content delivery
Worked closely with Live QA daily to ensure live content accuracy
QA/Dev Support – EA Vancouver, NHL (Feb. 2016 – Apr. 2017, Nov. 2018 - Oct. 2019)
Performed general game testing
Reviewed live content for Hockey Ultimate Team
Went over Feature Briefs with designers and dev as well as writing Test Briefs on features
Reported on game bugs and escalated live issues
Providing feedback on the game as well as the Tools we used for testing
SOFTWARE EXPERIENCE
Microsoft Office Suite including Excel, Word, PowerPoint
Unity
DevTrack, DevTest, Jenkins, Perforce, Jira
Trello, Confluence
Tableau
EDUCATION
Game Art & Design Diploma, Art Institute of Vancouver (Oct 2013 – March 2016)
Trained in Game Design, Level Design and Quality Assurance